Suzanne Treister, Fictional Videogame Still…

Suzanne Treister, Fictional Videogame Still/Q. Would you recognize a Virtual Paradise?, 1992, photograph (from original work on screen of original Amiga computer), Courtesy of the artist, P.P.O.W., New York and Annely Juda Fine Art, London

Angelo Ray Martínez, Balloon

Angelo Ray Martínez, Balloon, 2016, Acrylic on canvas, 10 x 8.125 x 2 in., image courtesy of the artist 

Tim Portlock, Clone

Tim Portlock, Clone, 2012, inkjet print, 54 x 72 in., image courtesy of the artist 

Angelo Ray Martínez, Alchemy

Angelo Ray Martínez, Alchemy, 2016, Acrylic on canvas, 36 x 12 ¼ x 2 in., image courtesy of the artist 

Butt Johnson, Various Controllers, Maps, and a Robotic Accessory

Butt Johnson, Various Controllers, Maps, and a Robotic Accessory, 2007, ballpoint ink on Bristol, 26 x 20 in., image courtesy of the artist 

Angelo Ray Martínez, Labyrinth

Angelo Ray Martínez, Labyrinth, 2017, Acrylic on canvas, 20 ¼ x 20 x 2 in., image courtesy of the artist 

Open World: Video Games and Contemporary Art

October 19, 2019 - February 2, 2020
Karl and Bertl Arnstein Galleries

According to a 2015 Entertainment Software Association survey, 155 million Americans play video games. Visual artists are gamers too, yet video games are rarely examined as a major influence on contemporary art. Open World draws attention to this phenomenon through the presentation of artworks including painting, sculpture, textiles, prints, drawings, animation, video games, video game modifications and game-based performances and interventions by makers who self-identify as artists.

The artworks in Open World reference a broad cross-section of games, ranging from early text adventure and arcade games to modern massively multi-player online roleplaying games and first-person shooters. Participating artists are influenced by some of the most beloved video game franchises including Super Mario Brothers, The Legend of Zelda, The Sims and Final Fantasy.

The exhibition’s title refers to open-world video games, which allow a player to roam through a virtual world, freely selecting their objectives. The title also draws attention to the rich opportunities video games offer for creative expression. Through games, artists build immersive, alternate words. They use digital games to create meaning through imagery, music, sound effects, animation and narrative. The rules governing the experience of playing a video game can express a viewpoint and encourage critical thinking or empathy by directing the player’s attention to systems at work within the real world.

As part of Open World, the Akron Art Museum is calling for submissions of video games and table top games from developers, students and game-creators for Open World Arcade, a day-long indie game event held at the museum on Saturday, December 7, 2019. Click here for more Information or to submit your game. 

Open World: Video Games & Contemporary Art is organized by the Akron Art Museum and supported by the John S. and James L. Knight Foundation, Ohio Arts Council, The Tom and Marilyn Merryweather Fund, and National Endowment for the Arts. Media Sponsorship is provided by Western Reserve PBS.

John S. and James L. Knight Foundation Logo    Ohio Arts Council Logo    The Tom and Marilyn Merryweather Fund
              
National Endowment for the Arts Logo    Western Reserve PBS      

Coffee with a Curator – Open World: Video Games & Contemporary Art

August 21, 2019, 10:30 AM – 11:30 AM

Grab a cup of coffee and chat about the upcoming exhibition Open World: Video Games & Contemporary Art with Associate Curator Theresa Bembnister.

Coffee with a Curator – Open World: Video Games & Contemporary Art

August 21, 2019, 10:30 AM – 11:30 AM

Coffee with a Curator – Open World: Video Games & Contemporary Art

Grab a cup of coffee and chat about the upcoming exhibition Open World: Video Games & Contemporary Art with Associate Curator Theresa Bembnister. Open World examines the widespread influence of video games on artists across generations. Inspired by the immersive visuals, rich narratives and even rules and logic governing interactivity, artists in the exhibition examine issues key to contemporary life through the lens of video games.

Free for members, $10/nonmembers

Image: Skawennati, Epiphany (featuring a digital representation of Cloudscape, an installation by Hannah Claus) from TimeTraveller ™, 2008-2013. Nine-episode machinima series. Courtesy of the artist.